Continuing on from our series of EGX 2014 interviews we spoke with Jaime Cross of Team Junkfish once again about survival horror Monstrum.
Earlier this year at the Rezzed 2014 indie gaming expo I got my hands on this ambitious title and Kevin followed up with his own first experiences shortly after. Monstrum is an impressive first-person survival-horror set on a derelict ship from which the player must escape while evading a rather scary monster and avoiding traps. If that wasn’t enough already, developer Team Junkfish have also included perma-death and a procedurally-generated environment to create an extremely replayable and terrifying horror experience.
At EGX 2014 we found that the game has progressed nicely over the last few months with polished art and new areas, I highly recommend checking out their blog for more insight into its development and other fascinating information. After tracking down the Monstrum booth and saying hello to Jamie we took a moment to watch other visitors playing the game for the first time and waiting impatiently for the monster to appear which is typically heard before it is seen. As soon as the audio queues begun he instantly paused the game and threw the headphones off – mission accomplished.
After watching this guy repeatedly take a few steps in-game before hearing heavy footsteps and pausing the game for a while it was time to take a moment to chat with Jamie about Monstrum. Head on below for our video interview and then check out the Steam Greenlight page for more information and be on the look out for its release in the new year.
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