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1001 Previews: Homesick

Back when we started 1001-Up.com in February 2013, the Kickstarter campaign for Lucky Pause’s adventure game Homesick was the first we ever backed as a team. We were lucky enough to get the chance to...

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1001 Previews: Monstrum

At this year’s Rezzed 2014 event, I had the opportunity to sample a number of amazing games running on the Oculus Rift device which ended up in me selecting the fancy new tech as my best of. One game...

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Stasis not standing still

In November we became Kickstarter backers for The Brotherhood’s isometric science-fiction adventure Stasis and scored an interview with developer Chris Bischoff. We’ve now received the press release...

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1001 Previews: The Crow’s Eye

Earlier this month we received an intriguing email about The Crow’s Eye, that contained little more than a screenshot of a mysterious letter (take a look below). We just had to reach out to 3D2...

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1001 Previews: Monstrum

During Rezzed earlier this year, Phil had the chance to meet the good people from Team Junkfish and try out their upcoming rogue-like (permanent death and procedurally-generated environments) horror...

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Second trailer for The Crow’s Eye

Following on from today’s earlier press release regarding Qora (previously Spirit), we’ve now received more news about a different game! 3D2 Entertainment have just released a new trailer for The...

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Don’t stay away from that Trapdoor

Anyone who knows me understands that I’m a complete 80s child, and I absolutely love anything to do with the era. So imagine my pleasure last month when I discovered that Aetheric Games have made a mod...

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1001 Previews: Darkwood

A year after a successful Indiegogo campaign, surreal horror experience Darkwood is finally coming to Steam Early Access. We reached out to developer Acid Wizard Studio with some questions on this game...

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1001 Future: The Typing of the Dead: Overkill

What if you kept the B-movie plot and mutants from The House of the Dead: Overkill, but replaced the guns with a keyboard and bullets with random words? It sounds pretty bizarre but you’ll end up with...

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Delay to Monstrum announced

After the Rezzed expo in March, we were lucky enough to have our questions about survival-horror Monstrum answered by the developer and get our hands on a preview of the game. We’ve now received a...

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Third trailer for The Crow’s Eye

Following on from an interview with 3D2 Entertainment in May and a press release last month, there’s now further news on The Crow’s Eye. The developers have just revealed a new trailer for this...

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More news on Darkwood

Following on from their early access teaser and our preview last month, we’ve received further news on surreal horror experience Darkwood from developer Acid Wizard Studio. Thank you to Programmer...

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Close-Up: Darkwood

Earlier this year we had the chance to interview the lovely people at Acid Wizard Studio about their first project, Darkwood. We’ve now been lucky enough to get our hands on an alpha copy of the game...

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Details on Stasis soundtrack released

In November we became Kickstarter backers for The Brotherhood’s isometric science-fiction adventure Stasis and scored an interview with developer Chris Bischoff. We’ve now received a press release...

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How gamers will survive the zombie apocalypse

We’ve all played our fair share of video games set in or after the zombie apocalypse but what survival techniques have they taught us? Let’s take a moment to gather all of our ideas into one article as...

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Pleasantly surprising video games: Killing Floor

We all have examples of video games we’ve seen sitting on shop shelves or on Steam that haven’t really grabbed our attention enough to spend our hard-earned cash on. But what about those times when...

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Bending alignments: part 3

The axis system is an old method of helping to build the characteristics of a player character in tabletop RPGs. It places the ethical outlook of an individual on a simple scale based on their...

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EGX 2014: Monstrum

Continuing on from our series of EGX 2014 interviews we spoke with Jaime Cross of Team Junkfish once again about survival horror Monstrum. Earlier this year at the Rezzed 2014 indie gaming expo I got...

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Behind the Scares: Monsters Talk

Every horror game has one or more monsters or ‘bad’ guys attempting to kill the players, to hunt them down and make sure they’re as scared as possible before landing the final blow. But have you ever...

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Scare-Up: Home

It’s that time of the year again and we’ve already been busy playing some horrors. Kim and I joined Joel and Tim for a night playing scary video games in Bristol, UK starting with this unique title by...

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